Player Character (PC)
Non-Player Character (NPC)
Download the Core RulebookThe complete rulebook.
Download the Book of HeroesA guide for character classes.
Download The Book of SecretsArtifice and ritual magic guide.
Download the Citatel Merchant Alliance Price ListProduction pricing.
Building a Character:
Step 1- Create a Concept
Decide on what kind of character you would like to play. You can choose almost any kind of period adventurer, from the wizardly apprentice, to the noble warrior, or even the gold-hearted scoundrel. Look over the world map to get an idea of where in Cyrillia your character might have come from. You may also which to examine the ‘Book of Heroes’ and ‘Book of Secrets’ to form an idea of what type of character you might wish to play.
Step 2 - Chose a Race
Mythic Realms is a game of high fantasy which, in addition to Humans, includes Elves, Dwarves, Fey, Orcs and many other races. Each unique race has its own flavor, advantage and make-up/costuming requirements. Choose a race that compliments your character concept.
Step 3- Choose a Talent
Every heroic character is talented in one specialized set of skills. Your character will begin with the necessary talents to be either a Merchant, a Spellcaster, a Fighter or a Rogue. Your character’s initial talent will indicate which group of skills you may purchase skill from, and will grant your character a benefit associated with the talent you have chosen.
Step 4- Purchase Skills
All characters begin with 20 skill points to use at character creation. You can use these points to purchase the skills you’d like your character to start out with. Looking at which skills you’d eventually like to have as your character may help you decide which skills you purchase at creation.
Step 5- Create a Character History (Optional)
Creating a character history is not required, however, we recommend that you take a few moments and work out the general details of your character’s past. You may have specific information such as where you are from, what your relatives’ names are and what event put you on the road of an adventurer.
We strongly suggest that you take a few minutes and sit down with the a member of the Mythic Realms plot team to talk about your character’s history; this will help ensure that you have a history which fits in with the game, as well as giving the story-tellers an idea of what your character’s goals and fears are. You may also want to discuss your plan with the World Historian to make sure it fits with currently established lore and history. After your character history has been written, take a moment to email it to the plot director.
You will receive 1 bonus skill point and a bonus Lore for completing a character history.
Rules of Safety
Since physical combat is part of our game, safety is one of our top concerns. Combat is done using boffer weapons. These weapons typically have a PVC pipe or graphite core, covered with foam, and secured with duct tape, fabric or latex paint. Safety Marshals must inspect and approve each weapon before it can be used in combat.
For those who choose not to participate in combat, there are still plenty of role play opportunities awaiting you and your character.
The Basic Five:
The following five rules are the most important rules in our game and apply to all PCs and NPCs alike:
Violation of the Rules of Safety will result in removal from game.
This is a family game. Foul language, crude comments and acts of lewdness are not acceptable. Local and State laws are to be followed. If you are under age, do not smoke. There is no coed sleeping for those under 18. When in doubt about appropriate conduct, ask a member of the Mythic Realms staff.
If you are unsatisfied with some aspect of the game please talk to a Marshal or a Mythic Realms Staff member directly. This should be done after the event or during the event in private.