Mystic magic is divided between the powers of life and death – between two Schools of Magic. The School of Mystic is embraced throughout Cyrillia as a welcome tool for healing injuries, soothing troubles, and even resolving violent conflicts. The School of Necromancy, however, is reviled by most of the common people of nearly every kingdom.

Necromantic magic deals with the forces of death and decay. The dark energy harnessed by Necromancers can be used to instill fear, pain, bloodlust, and can even be used to forcefully enslave its victims. Necromantic traditions often involve dark aspects of magic, of which most common folk remain blissfully ignorant, and scholars have been known to claim that The School of Necromancy is linked with the demonic magic of The Abyss.

Aside from the visceral emotional reaction that the people of Cyrillia have when confronted with the use of necromancy, there are also well documented side-effects caused by the harnessing of necrotic energies.

NecroVoids​

The concentrated casting of Necromancy has resulted in the opening of dark voids of deathly energy which cause the dead to rise in great numbers, and release all manner of dark spirits upon the land. Known as NecroVoids, these pools of necrotic energy present a great threat to any and all life that dares to exist in near proximity. It is this profound and terrible effect on the environment that serves as the primary motivation for nearly every kingdom to either ban or severely limit the use of Necromancy within their borders.

Legality in Terath

Akeron

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession or trading of such items without an official writ is illegal. Breaking these laws is punishable by incredibly high fines, and possibly death. Writs are typically only issued to merchants seeking to trade such items, but it is not unheard of for individuals to possess one.

Chindius

Necromancy is legal in Chindius; however, Chindians pay extraordinarily high tax rates in part to control the effects of the school on their countryside. A non-citizen found to be casting necromancy on Chindian soil can expect to find those he interacts with unwilling to assist him. Vigilantism against necromancers is not unheard of.

Ebrus

Ebrus is the only established Kingdom in Terath that is known to incorporate Necromancy into certain official ceremonies, as well as various funeral traditions. These practices only began after the start of The Red Era, and are looked upon with fear and mistrust by the neighboring kingdoms. Those who have served in the Ebran Military are permitted to cast Necromancy, but all others must petition for the right to do so.

Ethlinspire

Necromancy is legal for citizens for research purposes; its use by non-citizens is strictly prohibited.

Falconcrest

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Falconcrest is the most devoted kingdom to finding and executing such criminals. Punishment for breaking these laws is almost always punishable by death.

Hadrianus

Necromancy is legal for citizens who are registered with the Synod, and agree to the terms of periodic conscription to deal with necromantic events. The school is illegal for non-citizens to use without special dispensation by a member of the Synod.

Haven

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking this law tends to be harsh, resulting in large fines or even death. Rumors persist that the Kingdom of Haven does not enforce these restrictions if the actions take place ‘sufficiently deep’ within the cave systems that exist beneath the kingdom.

King’s Lands

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Possession of necromantic items for the purposes of research or safe destruction may be allowed with a writ, though they are very rarely granted. Punishment for breaking this law tends to be harsh, resulting in large fines or even death.

Myzentius

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. While Warlords and Mercenary Captains have the ability to grant writs for any areas they control, they typically do not. Punishment for breaking this law tends to be harsh, resulting in large fines or even death.

Narovo

In the Kingdom of Narovo, the use Necromancy is often punished by execution or by imprisonment, with the specific sentence to be determined and carried out by local authorities. However, official representatives of such authority are often few and far between, and as such there is often no one to enforce any sort of official punishment, even when it is reported. Writs which allow the casting of Necromancy are very rarely awarded, and generally only granted to faithful citizens and loyal allies of Narovo. Pride Lord Firefoot, Members of the ruling council and royal representatives of King Kazan Severius III are the only individuals which hold the authority to grant permission to cast Necromancy.

Westerland

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking this law is death. It is rumored that possession of necromantic items or casting it to heal undead may be exempted with a writ from the king, though this has never been officially confirmed.

Legality in Lairroth

Necromancy is generally illegal throughout all the lands of Lairroth with few exceptions.

Calien

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking this law tends to be harsh, resulting in large fines or even death. The people of Calien have a very low opinion of necromancers, to the extent that if one is found in a community it is not uncommon for them to be run out by their neighbors.

The Gladelands

In general, the use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. The primary exception is that those who have been admitted into the either of the military academies of Shadow or Song are permitted to use these magics it freely. The trade of Necromatic items is permitted with a writ issued by the ruling council. A non-fey found to be casting necromancy in the Gladelands can expect to find those he interacts with unwilling to assist him. Vigilantism against irresponsible necromancers is not unheard of and punishment for breaking this law tends to be harsh, resulting in large fines or even death.

The Heartlands

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking these laws is death.

Il’Lithoria

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking these laws is death.

Moradrim

The Council of 30 and 3 made the use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal in Moradrim. The Warlords though, have the ability to grant writs for any areas they control.

Punishment for breaking this law tends to be harsh, resulting in large fines or even death.

Nadrak

Necromancy is legal in Nadrak; however the Nadraki people hold necromancers to a high standard of conduct. They are expected to be model citizens and are encouraged to join the military. A non-citizen found to be casting necromancy on Nadraki soil can expect to find those he interacts with unwilling to assist him. Vigilantism against irresponsible necromancers is not unheard of. Punishment for breaking this law tends to be harsh, resulting in large fines or even death.

Nocturne

Necromancy is legal, and whole-heartedly embraced within the City-State of Nocturne.

The Realms

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking this law tends to be harsh, resulting in large fines or even death.

Sithia

In general, the use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. The primary exception is that every 5 years the people of Sithia have the opportunity to appoint 25 casters to the Office of Necromancer. They have the authority to use these powers as they see fit, whether for research, combat or dealing with Necrovoid outbreaks along the Vrogosh boarder. Punishment for breaking this law tends to be harsh, resulting in large fines or even death.

Vrogosh

The use of necromantic magic, necromantic abilities, necromantic rituals, or necromantic items, including the possession of such items is illegal. Punishment for breaking these laws is death.

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