When:
March 18, 2020 @ 6:30 pm – 10:00 pm
2020-03-18T18:30:00-06:00
2020-03-18T22:00:00-06:00
Where:
Your Home

https://www.mythicrealms.com/Forums/topic/march-18th-discord-fireside-event/  

In an attempt to help Social Distancing, we have elected to cancel this event and instead try to get together on Discord. Michelle & Chris Berry have been kind enough to set up a Discord Service for us, and the invite to join the Mythic Realms community can be found below.

https://discord.gg/seVz4X2
https://discordapp.com

The plan is to get together at around 7 pm tonight for a Voice Chat fireside style event, which will also include a few experimental small tabletop style adventures where your character will actually be able to earn in game rewards. While character actions which do not happen at a physical event generally never result in gaining coins or magic items, we are going to make a special exception as we experiment with this new approach.

An Adventure On Discord –
A few of on the plot team have volunteered to run short adventures for small groups of PCs in a tabletop style. Some of the adventures tonight will use rules inspired by the Monster of The Week tabletop game. If you will be PCing on one of the adventures which use this approach, you will first need to assign stats to your character. The stats for tonight’s experiment are as follows –

Cool is how calm and collected you are.
Tough is how strong and mean you are in a fight.
Charm is how pleasant and persuasive you are.
Sharp is how observant you are.
Weird is how attuned to magic & the supernatural you are.

Before getting started, participating PCs would assign stats to their character by picking one of the Stat Sets below. Don’t worry about these being a permanent assignment for your character, this is very experimental and we may or may not decide to use this approach again. Regardless, you can feel free to change things up if we do use this method in the future.

Stat Set #1 • Charm+2 Cool-1 Sharp+1 Tough+2 Weird-1
Stat Set #2 • Charm-1 Cool+2 Sharp+1 Tough+2 Weird-1
Stat Set #3 • Charm+1 Cool+2 Sharp+1 Tough+1 Weird-1
Stat Set #4 • Charm-1 Cool+1 Sharp+2 Tough-1 Weird+2
Stat Set #5 • Charm+1 Cool+2 Sharp-1 Tough-1 Weird+2
Stat Set #6 • Charm-1 Cool+1 Sharp+2 Tough+1 Weird=0
Stat Set #7 • Charm=0 Cool+1 Sharp+2 Tough-1 Weird+1
Stat Set #8 • Charm+1 Cool-1 Sharp+2 Tough+1 Weird=0
Stat Set #9 • Charm-1 Cool+1 Sharp+2 Tough=0 Weird+1
Stat Set #10 • Charm-1 Cool=0 Sharp+2 Tough-1 Weird+2
Stat Set #11 • Charm=0 Cool+1 Sharp-1 Tough+2 Weird+1
Stat Set #12 • Charm=0 Cool=0 Sharp+1 Tough+2 Weird=0
Stat Set #13 • Charm+1 Cool=0 Sharp+1 Tough+2 Weird-1
Stat Set #14 • Charm-1 Cool-1 Sharp=0 Tough+2 Weird+2
Stat Set #15 • Charm+1 Cool-1 Sharp=0 Tough+2 Weird+1
Stat Set #16 • Charm+1 Cool+1 Sharp+2 Tough-1 Weird=0
Stat Set #17 • Charm+1 Cool-1 Sharp+2 Tough=0 Weird+1
Stat Set #18 • Charm-1 Cool-1 Sharp+2 Tough=0 Weird+2
Stat Set #19 • Charm+2 Cool+2 Sharp=0 Tough-1 Weird-1
Stat Set #20 • Charm+2 Cool=0 Sharp-1 Tough+1 Weird+1
Stat Set #21 • Charm=0 Cool+2 Sharp-1 Tough+2 Weird-1
Stat Set #22 • Charm-1 Cool+2 Sharp+1 Tough+1 Weird=0
Stat Set #23 • Charm+1 Cool+2 Sharp+1 Tough-1 Weird=0
Stat Set #24 • Charm-1 Cool+2 Sharp+1 Tough=0 Weird+1
Stat Set #25 • Charm=0 Cool+2 Sharp+2 Tough-1 Weird-1

Taking Actions –
When a player wants to do something, they tell the runner what their action is. The runner then decides whether or not a roll is needed, and then tells the player which stat applies (e.g., stabbing a goblin might use Tough as the stat, while stabbing a Demon might use Cool instead, and stabbing a Golem might use sharp to find a weak spot). The player then rolls 2 six-sided dice and adds the relevant stat to the total.

Results
Success (10+) – You succeed!
Partial success (6-9) – You succeed, but with a worse outcome, hard choice, or price to pay.
Miss (5-) – Better luck next time.

While we all agree that we’d rather be out there swinging swords at an in person event, we will do our best to try and make this event as fun as possible for everyone involved!

Thanks,

Mike M.

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