Come join a grand adventure!

Mythic Realms is a Salt Lake City, Utah based Live Action Role Playing Game. Create your own character and join in the story.

Join the Discussion!

Our forums are the best place to introduce yourself, talk to members and read in-character discussions!

Build a Character!

Read the rules, sign your waiver and build your own Mythic Realms character.

Become a Member!

Members get great benefits like character bonuses and additional skill points.

What is Live Action Role Playing?

Live Action Role Playing, or LARPing, is similar to acting, but there is no script and you create your own character. You wear what your character would wear and act as your character would act. Together with other players, you fight with foam weapons, adventuring and solving problems in a make-believe world provided by the Story Tellers. It’s a process of interactive imagination!

Our ongoing storyline is constantly evolving:

Lairroth

Lairroth is a war-torn realm on the brink of cataclysm, struggling to reclaim what has been lost. It is a land of immense danger, vast intrigue and ancient darkness.

Terath

The southern continent of Terath is a vast bastion of military strength and magical power where nobles vie for dominion, manipulating their enemies in an endless game of court politics. Villainous forces pull the strings from the darkest corners, seeking to cloak the world in fire and ruin.

Arbor Isles

A ring of islands once ruled by seven fey heralds, now subject to the tyranny of fanatical cultists. Adventurers must leave their bodies behind in Cyrillia and venture as spirits to investigate what dark fate has befallen the heralds and their kingdoms.

Karrazak

An earthquake has revealed the ruins of the city Karrazak, and an intelligent sub-race of goblins has emerged from the mines beneath. Multiple factions vie for control of the ruins, and Northwatch may be the ones who decide this once great city’s fate.

Countdown to the June Full Weekend Event...

Day(s)

:

Hour(s)

:

Minute(s)

:

Second(s)

Reasons You Should Be LARP’ing:

To be social!

Because being social is good for you! Live action role-playing is an interactive hobby. Come meet new people with similar interests. Make new friends. You might even meet that special somone!

To get some exercise!

Because lets face it, you’re out of shape. Live action role-playing requires that you get up and get moving. Slaying a giant? Running from a swarm of pixies? Punching a warewolf in in the face? Trust me, this is the most fun you’ve ever had exercising.

To get stress relief!

Because beating your foe to the ground with a foam weapon is a great way to alleviate excess tension! Most people pay out the nose for this kind of therapy. Give it a try, see what we mean.

To be cool!

Because “nerdy” is the new “cool”. That’s right. Now it’s cool to geek out over Game of Thrones, openly plan your strategy for when the zombies attack and show off your sweet cosplay costume for the next big Con. Let me tell you, there’s no one nerdier than a LARPer. And therefore, no one cooler.

To be someone else!

Because everone could use a vacation from themselves! Not that you’re not great, but if you’ve ever wanted to be the sneaky pickpocket, the dainty fairy, the vulgar barbarian or the double-crossing mercenary; now’s your chance! Especially since those types are frowned upon in the work-place.

To learn stuff!

Because you might actually pick up a valuable skill! At least, more valuable than bottle-flipping. LARP is a great excuse to learn how to sew, craft leather or chainmail, write stories and build props. You can always buy your gear online, but if you have an interest, there’s probably someone in our community who would gladly show you how.

April 2nd, 219 PB

As many scholars and wise women know well, there is a strange and mysterious force which rises and flows over the world unpredictably, every few years or so. This force is known as The Winds of Change, for it is always accompanied by the presence of a gale or breeze....

February 15, 219 PB

As Winterfest celebrations all over Terath come to a close, the people of Falconcrest find that they have an additional reason to celebrate the coming year. Prince Eric Falconcrest, grandson of King Aleric Falconcrest, has been named the Hand of the King. Though a new...

September 19th, 218 PB

As the period of mourning for those lost in the attacks by the Prince of Wights ends, the following proclamation is circulated throughout Falconcrest: People of Falconcrest, One month ago our Kingdom was attacked by the villainous, self-proclaimed Prince of Wights. An...

August 20th, 218 PB

Across the taverns of Terath, tankards and glasses are raised in both celebration and mourning. The Prince of Wights has been defeated, and his forces have been broken and scattered. Many wonder though just who this self styled ‘Prince’ was, as much of his history is...

June 23rd, 218 PB

Deep in the pre-dawn hours of the night, blades flashed in the darkness, and spells flared with savage light. Within the Kingdom of Ebrus, they are still counting the dead, and taking tally of those who were slain during a sudden change in power. When the Red Hour of...

Have a question? Check out the FAQ

 

Still need help? Contact Us!

14 + 9 =

Skip to toolbar