The Laws of The Terathian Kingdoms
The various laws throughout the many kingdoms of Terath are complex, confusing, and ever-changing. It would be nearly impossible to codify them all here, and any such entry would quickly become outdated.
As an example, each of The Terathian Kingdoms seem to have written scores of laws regarding just violence alone. In nearly all realms, for instance, it is not unlawful to punish your own children with violence. And yet, the extent to which you may cause them harm is limited to different degrees, depending upon which Kingdom you are visiting. So too, vary the ages upon which children are considered to be adults and thus upon which they are no longer subject to the violent impulses of their parents.
Meanwhile, laws regarding violence against a Spouse, or against a member of the local militia, can vary from Barony to Barony within the same kingdom. And in some places, mercenaries pursuing a binding legal contract or Knights following a noble command can be considered immune from the consequences of their illegal actions, with the blame falling at the feet of the one who gave the orders. And yet, violence against an individual holding noble title is punished with Execution in nearly every region throughout the entire continent.
Only the local magistrates, constables, and Knights of the realms can be expected to have a thorough understanding of their own laws, not to mention the laws of neighboring kingdoms.
There are a few general guidelines one can follow to avoid the worst of the consequences of running afoul of Terathian Law, which are as follows –
- Do not take the life of a cyclic person, unless in one’s own defense.
- Do not use any form of Necromantic or Abyssal magic.
- Do not disobey the commands of the local nobility.
- Do not fail to kneel before those in power, nor fail to show respect to proper authority.
- Do not lay claim to possessions which appear to belong to another.
Of all the Kingdoms of Terath, the Kingdom of Falconcrest has the simplest legal system by far. There are a very small number of Laws which, in many ways, resemble the simple list of guidelines above. The Knights, Magistrates, and Nobles of The Kingdom of Falconcrest are invested with the authority to judge the severity of each of these crimes, and to determine sentencing depending upon the perceived intent of the criminal. There are those who have argued that these simple laws carry consequences which are far too harsh, as every single one of Falconcrest’s Laws allow for the execution of the one who has violated the law. These laws can be perceived as somewhat brutish and uncivilized by outsiders, but on the other hand, the Citizens of Falconcrest do seem to benefit from a reduced burden of restriction so long as they live within the boundaries which have been set forth.
A Note on The Use of Necromancy –
Throughout most of Terath, the use of Necromancy is strictly prohibited. This dark and horrific magic is known to cause suffering, torment, and madness. Those who develop reputations as Necromancers are widely feared and hated wherever they go.
Any and all casting of Necromantic Magic or trading in Necromantic Wares is punishable by Execution in The Queen’s Lands, Chindius, Falconcrest, Hadrianus, Haven, and Westerland. The Kingdoms of Akeron, Ebrus, Myzentius, Narovo, and The Ethlin Isles also prohibit Necromancy, but allow exceptions under certain circumstances.
In Myzentius, one must possess a Royal Writ from the King in order to use Necromancy. One can generally only lay claim to such a writ through service to the crown, usually via Mercenary Contract. In Akeron, it is possible to purchase a License, though only at great cost. In The Ethlin Isles, only Elves are generally granted permission to cast Necromancy, and generally only after rigorous training. In Ebrus, one must serve in the Ebran Military to gain permission to use Necromancy, but is thereafter given lifelong allowance to do so. In Narovo, the Parthan of the Desert have decreed that only Pridelords can the entitlements to use this dark magic, but in the southern towns and cities the nobles claim that Necromancy is completely forbidden.
By Command of King Gilrandir Galathule